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Maxi Vazquez
Maxi Vazquez
Senior Env Artist @ Shapefarm
Stockholm, Sweden

Summary

Hello! I am a 3D Artist and designer specializing in hard surface.

Skills

Hard Surface ModelingTexturingRetopologyTexture BakingUV MappingProgrammingProp ModelingConcept DesignVehicle ModelingWeapon ModelingTeam Management

Software proficiency

3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Knald
Knald
Lightroom
Lightroom
Python
Python
Houdini
Houdini
Maya
Maya

Productions

    • Video Game
      Arc Raiders
    • Year
      2023
    • Role
      Artist
    • Company
      Embark Studios
    • Video Game
      Crossfire Co-Op
    • Year
      2018
    • Role
      Senior Weapon Artist
    • Company
      Overkill/Starbreeze
    • Video Game
      Overkill's The Walking Dead
    • Year
      2018
    • Role
      Senior Weapon Artist
    • Company
      Overkill/Starbreeze
    • Video Game
      Call Of Duty:WWII
    • Year
      2016
    • Role
      Freelance Hard Surface Artist
    • Company
      Ryzin Art
    • Video Game
      Call of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      Freelance Weapon Artist
    • Company
      Ryzin Art
    • Video Game
      Call of Duty: Black Ops 3
    • Year
      2015
    • Role
      Freelance Weapon Artist
    • Company
      Ryzin Art
    • Video Game
      Lawbreakers
    • Year
      2016
    • Role
      Freelance Hard Surface Artist
    • Company
      Boss Key Productions
    • Video Game
      Hitman
    • Year
      2016
    • Role
      Freelance Hard Surface Artist
    • Company
      3 Point Studios

Experience

  • Senior Environment Artist at Shapefarm
    Stockholm, SE
    April 2023 - Present

  • Artist at Embark Studios
    Stockholm, Sweden
    June 2019 - January 2023

    3D Artist on Embark's projects, working on 3D art as well as creating new workflows and tools to help artists work more efficiently.

  • Senior Weapons Artist at Starbreeze
    Stockholm, Sweden
    August 2016 - June 2019

    Working in weapons and hard surface items for different projects.

    Managed OTWD's weapon team from September 2018 to June 2019.

  • 3D Generalist at Stimulus VR
    Vicente Lopez, Buenos Aires, Argentina
    April 2015 - June 2015

    Working with Unreal Engine 4 and Oculuss Rift to create virtual reality experiences